Introduction
Haze is a young world, possessing precious few of its own truly legendary stories. It is a world only recently settled, with its first civilizations still settling on their boundaries and cultures still swirling and melting into something more permanent. Its hills and mountains have not yet been fully mined to great depths by the Dwarves. The Elves have not yet tamed or explored every forest. The oceans are still wild, and its depths unplumbed. It is a strange world with a drifting sky, three continents, and a strange, unknowable fog that encircles all of known creation. Those who have tried to set sail into the haze and made it back tell stories of strange, alien sights, seas where the ocean and stars reverse themselves, and darker, more dangerous things lurking in the dark. On the firmament stand a collection of nations, divided by politics, attitudes about magic, and religious orders who have not yet truly solidified their own doctrines. It is a world in flux, waiting for something definitive to give shape to its future history. Beneath it all are great mysteries and uncertainties, a shaded past, a lost history, and a looming shadow that if uncovered, could shape the entire future of creation. Take up your tools, your bow, your blade, your book. Set out on the road, any road. All are bound to lead to adventure and intrigue, and with the right blend of courage, skill, and wits you–yes, you–shall forge the legends to which future bards and skalds venerate in song and verse!